Audio on cutscenes is out of sync, shadows are placed far from characters. The game is fully playable and dlc works but requires the DLC Fix graphic pack. When using the graphics pack (v2-894 for me) the DLC crashing as well as the Nvidia white/green cloud issue go fixed.Ħ0 fps works but requires specs good enough to run the game at 60 fps stable otherwise the game will slow down. DLC is not working and crashes the game as well as CEMU. It is possible to play through the first map with minor glitches (white/green cloud around enemies). Works with 60FPS in menus and 30FPS in game on version 1.12.0. Nvidia cloud issue solved (also using graphic pack). DLC works (using the relevant graphic pack) ! Playable, with occasional frame dips when there is many entities on screen. It is possible to play through the first map with minor glitches (white/green box around enemies). I tested on both gpu's I listed and got the exact same results and performance I dont think the menus should run at 60 FPS, they seem to be sped up. The intro cutscene plays fine but there is static at louder parts of it. Same as most people, game works pretty good but doesn't load with DLC and there are white borders around killed enemies. ![]() Played until the second map to test the game. ![]() With Nvidia there is graphical issues like a green/white cloud when we killed enemies. Without graphic pack 30fps lock, menus runs at 60fps and 30fps in game. DLC doesn't work when installed, crash at the loading screen(tri-force logo in the bottom right corner). Menus runs at 2x speed (60 fps) without the 30 fps graphic pack. Cutscenes plays at 30 fps, but audio often desyncs. Playable, with occasional frame drops when there is many entities on screen. Is Playable but with some freeze frames, some effects are still with a green or with border In cooperative mode, sounds are played only for the first player (TV). Several minor graphical glitches exist: shadows appear at wrong places, transparency problem with enemies' death effects, several alternate versions of bosses have pixelated black-and-white appearance. Finished Legend Mode in co-op and played other modes as well. Game version 1.12.0 without DLCs, Cemu hook 0.5.5.4, custom graphic pack was used to enable 1080p resolution in cooperative mode ( ). There are also some frame drops during massive battles. Works with 60FPS in menus and 30FPS in game. Freezes on black screen after Mission is done. I get no bugs and no visual issues at all!įirst Mission runs well aside from visual glitch where a white and green box surround enemies when hit. It plays flawlessly, with 60 fps in menus and the game seems to lock the refresh rate at 30 fps in any battlefield. Goes in-game and is playable, even with the latest game updates installed (v208 / 1.12.0), but it won't load if the latest DLC version is installed. The effect around enemies after killing them is. ![]() Game crashes CEMU when loading 3D Models. Crashing after intro cutscene (known bug). Movies don't work (green screen buffer can be fixed using Cemuhook). Game crashes when loading 3D Models.ĭoesn't recognize the Wii U GamePad but does recognize the Pro controller. When using a 100% save game, it is possible to enter everything. Instead of movies green buffer screens are displayed (can be fixed using Cemuhook). Menu loads until the point where you can start the game. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Menu loads and functions, menu audio seems fixed, crashes at same point. The menus played spastic sound effects rather than music, cutscenes had no audio. Menus load and work, game crashes at known bug. Menu loads and works, crashes at known bug.Ĭemuhook 0.5.2.1 installed. Menu works in double speed, first cutscene plays with bugged/no audio and the game crashes right before entering gameplay.ĪMD Radeon HD 7850 2GB Black Overclock Edition Only loads menu with bugged audio and the game running at double speed and missing the start menu background Menus run at their 30FPS cap, not possible to test beyond that.
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